Amigo Saboteur the lost mines Manual

Amigo Brætspil Saboteur the lost mines

Læs nedenfor 📖 manual på dansk for Amigo Saboteur the lost mines (3 sider) i kategorien Brætspil. Denne guide var nyttig for 5 personer og blev bedømt med 4.5 stjerner i gennemsnit af 2 brugere

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©2019 AMIGO Spiel + Freizeit GmbH. Saboteur The Lost Mines is a trademark of AMIGO Games Inc., Round Rock TX 78664.
If you have questions on these rules or on any of our products, please call us at 844-962-6446 extension 0
M-F 9:00 – 6:00 Central Time.
We’ll do our best to help you.
www.amigo.games e-mail: info@amigo.games
The Object O
Card by card, you and your clan work together to create a path through the forest. Along the way, trolls will block your
path and traps will make you lose cards from your hands. To overcome the obstacles you will encounter, you’ll need to
collect and employ the right tools. The goal is to move your dwarves along the paths to reach the four mines and claim
the treasures they contain. At the end of the round, you’ll split the spoils with your teammates. But beware, although
each member of your clan gets a fair share, there are dwarves who only work for themselves or for the other clan!
The player who collects the most valuable treasures (and the most victory points) over two rounds wins the game.
Step 2. Move Your Dwarf
After you have played or discarded cards, you move your dwarf . You may up to 3 cards
can only move your dwarf along existing pathways.
Example: After you have played a card, move your blue dwarf 3 cards along the path.
These special cases can affect how you move your dwarf:
If your dwarf begins a turn on a card with a campfire, you may move it spaces on this turn.up to 5
You can‘t land on or cross path cards with an obstacle that has not yet been overcome (with a tool).
Rocks and obstacles that have been overcome can be occupied by only 1 dwarf at a time. A second dwarf may
neither land on this card nor pass through it if there is another dwarf on it.
A troll blocks the path it is on. You can‘t move onto or off of a card through the path connection the troll is on.
If you move your dwarf over a trap, you lose 1 card from your hand. The player to your left picks any immediately
card from your hand and discards it without looking at it.
Note: start If you don’t have any cards in your hand at the of your turn, you can‘t move your dwarf. You lose your
entire turn.
Mines and Treasures
If you‘re the player to move your dwarf onto a mine, turn over that mine card. Adjust it so it fits the existing first
network of paths at its location. moving and put your dwarf on the mine.Stop
Note: Sometimes, when you turn over a mine, it won‘t fit into the network of paths on all sides. In this case, adjust it so
that it can be reached through the pathway you used to get there.
There are four different mines: three containing treasures and one that‘s guarded by the dragon. The symbols on the
three treasure-filled mines match the symbols on the of the treasure cards.back
After ending your movement on a mine, take card that matches the treasure shown on that mine, if there are still any one
available. Place the treasure in front of you, face down. If you are still on the mine at the end of your next turn (because
you haven‘t moved your dwarf) take another card with this type of treasure if there are any left. If another player moves a
dwarf onto the now face-up mine, that player also collects a treasure card that matches the mine if there are any left.
Example: You move your yellow dwarf onto a face-down mine. Turn over the mine card and put it back on its space.
It‘s the gold mine, so take one golden treasure card and place it in front of yourself, face down.
The Dragon Mine
If you turn over the mine guarded by the dragon (because you were the first to get there) you take must
the dragon token and put it in front of yourself. At the end of the round, this will cost you 2 victory
points.
After that, treat this mine card just like a regular path card. From now on, all players can move through
this card without any penalty.
Step 3. Draw Cards
At the end of your turn, you draw cards if there are any left in the draw pile. If you played a path or action card must
this turn, draw 1 card from the draw pile. If you have discarded cards, draw as many cards as you discarded (1 or 2).
Note: If the draw pile runs out, don‘t draw any more cards for the rest of the round.
The End of a Round
The round ends when one of the following occurs:immediately
The draw pile has run out and none of the players have any cards left, or
All the treasures have been collected.
Note: As a group, you can all decide together that a round is finished if one or more mines can no longer be reached
and its treasures can no longer be collected.
Divvying Up the Treasures
Once the round is over, turn over your dwarf cards and reveal your identities. Then, turn over your treasures, and divide
them as follows:
Selfish dwarves get the value of any treasure they have collected themselves as victory points.
All other players get together with their clans. If there are , they join the clan for the final tally. saboteurs opposing
Add up the values of your clan’s treasures and convert them into victory points.
Divide the clan‘s victory points evenly between all (non-selfish) dwarves in that clan. If there are any victory points
left over, give them to the player who collected the single most valuable treasure. If more than one player has
collected the most valuable treasure, split the remaining victory points between those players evenly. If you still
have victory points left over, no one gets them.
If you have the you must hand in two of the victory points you collected during this round. If you only dragon token
collected one victory point (or none at all) this round, you only have to hand in one (or none).
Example:

The two loyal yellow dwarves have
collected 8 victory points, which they
now split evenly between themselves.
The two loyal blue dwarves and the
yellow saboteur have also
collected 8 victory points that they
split between themselves as evenly
as possible (2 each). The 2 remaining
victory points go to the yellow
saboteur, because she contributed
the single most valuable treasure,
worth 4 points. However, one of
the two loyal blue dwarves has also
picked up the dragon token. He has
to give his two victory points back.

The blue clan‘s selfish dwarf keeps
all of her treasures for herself, and
collects 3 victory points.
A New Round Begins
Set up the second round just like the first: Re-shuffle the mines, redistribute the treasures, re-shuffle and deal out new
dwarf cards and, if necessary, give a new dwarf to each player. Shuffle all the path and action cards together, set 10 of
them aside, and finally deal 5 cards to each player (4 if there are 7–9 players).
The new round starts with the player to the left of the last player to play a card in the first round.
The End Of The Game
The game ends after the second round. The player who has collected the most victory points wins the game. If there is
a tie, all tied players are winners.
Note: Of course, you may decide to play three or more rounds if you like, in order to determine a clear winner. Each
round extends the duration of the game by about 20 minutes.
GAME DESIGN COUNCIL
From time to time, we ask our customers to review games for us and give comments on the gameplay, packaging styles, and other
attributes in return for free games. If you’re interested in helping us, please visit www.amigo.games/contactus to sign up or send an
email to info@amigo.games with “Game Design Council” in the subject line.
OUR NEWSLETTER
If you’d like to sign up for our email newsletter so you can learn about our other games, please visit www. amigo.games/newsletter.
10 Dwarf Cards
Contents
1 Game Board32 Victory Point Tokens
10 Dwarves (with Bases)
14 Forest Tokens
10 Dwarf Tokens
by Frederic Moyersoen, with illustrations by Alexander Jung
Players: 3 to 9 Ages: 10 and up Duration: about 45 minutes
Although this game is designed for ages 10 and up, the components listed in red are a choking hazard.
Please take special care to keep these components away from young children.
40 Path Cards 23 Action Cards
2 Starting Cards
12 Treasure Cards
4 Mine Cards
Gemstones Gold Silver Dragon
0
1 Dragon Token
 
V1-0119
If you’d prefer to learn to play by
watching a short video, please visit
www.amigo.games/game/lostmines.


Produkt Specifikationer

Mærke: Amigo
Kategori: Brætspil
Model: Saboteur the lost mines
Antal pr. pakke: 1 stk
Produkttype: Brætspil
Understøttelse af sprog: Engelsk
Pakketype: Kasse
Anbefalet alder (min.): 10 År
Maksimalt antal spillere: 9
Minimum antal spillere: 3
Genre: Familie
Foreslået køn: Ethvert køn
Spilletid: 45 min.
Anbefalet alder: Voksen & barn
Ikke for børn fra 0-3 år: Ja
Familiespil: Ja
Spilletilstande: Multiplayer

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