Gamewright Marshmallow Test Manual
Gamewright
Brætspil
Marshmallow Test
Læs nedenfor 📖 manual på dansk for Gamewright Marshmallow Test (2 sider) i kategorien Brætspil. Denne guide var nyttig for 6 personer og blev bedømt med 4.5 stjerner i gennemsnit af 2 brugere
Side 1/2
CONTENTS
CONTENTS
CONTENTS
CONTENTSCONTENTS
60 cards (1–12 in 5 colors)
20 small & 15 large marshmallow tokens (1 & 5 points)
OVERVIEW
OVERVIEW
OVERVIEW
OVERVIEWOVERVIEW
Are you all about instant gratication? Or can you be patient enough to wait
for a greater reward later? Test your willpower by winning tricks and collecting
marshmallows for your opponents’ tricks. The rst player to 20 points wins.
SET UP
SET UP
SET UP
SET UPSET UP
1. The player who last ate something with marshmallows starts as the dealer
for the rst round.
2. Shufe the deck and deal each player a hand of 12 cards. (Keep your hand
secret from opponents.) Place any remaining cards off to the side, unseen.
3. Place the marshmallow
tokens within easy reach
of all players. Note that
small marshmallows are
worth 1 point each, while
large marshmallows are
worth 5 points each.
5 points
oint
HOW TO PLA
HOW TO PLA
HOW TO PLA
HOW TO PLAY
Y
Y
YHOW TO PLAY
The dealer begins the round by playing a card from their hand face up to the
middle of the playing area, starting the “trick.” Play proceeds clockwise, with
each player adding one of their own cards face up to the trick as well.
When playing a card, the following rules apply:
• Any card can be played as the rst card of a trick. This card determines the
trick’s “lead suit.”
• All subsequent cards in the trick must follow the lead suit (match the
color of the rst card). If none of your cards match the lead suit, you may
play any card from your hand.
When each player has played a card, whoever played the highest card in the
lead suit wins the trick. Note: During the rst round, there is no trump suit (see
“Starting a New Round” for more). The player who won the trick collects all of
the cards from the center of the play area, and puts them in a stack face down
in front of themself. (As you collect further tricks, place each one in a separate
stack, so that it’s clear how many tricks each player has.) The winner of that trick
continues the round by playing a card from their hand to start the next trick.
GOING OUT
GOING OUT
GOING OUT
GOING OUTGOING OUT
Once a player collects a specic number of tricks, they’re out for the rest of the
round and receive marshmallow tokens equal to the total number of all other
players’ face-down tricks. The number of tricks required varies based on the
number of players, as follows:
Number of Players 2 3 4 5
Number of Tricks 6 4 3 3
After you go out discard any remaining cards in your hand to the side, face down,
but leave your tricks in front of you, as these will continue to be counted toward
other players’ scores. Of the remaining players, the next player in clockwise order
starts the next trick.
Example: In this four-player game, Player A
has just won their third trick, and therefore
goes out for the round. They collect a total
of 4 marshmallow tokens: 2 for Player B’s
tricks and 1 each for Player C’s and D’s
tricks. Player B starts the next trick.
ENDING A ROUND
ENDING A ROUND
ENDING A ROUND
ENDING A ROUNDENDING A ROUND
A round ends when there’s only one player remaining who hasn’t gone out. That player
does not receive any marshmallows, and becomes the dealer for the next round.
STARTING A NEW ROUND
STARTING A NEW ROUND
STARTING A NEW ROUND
STARTING A NEW ROUNDSTARTING A NEW ROUND
The dealer for the second round (and beyond) reshufes all the cards (including
any that were set aside) and deals each player a new hand of 12 cards. Then —
after the dealer has examined their cards — they declare one of the ve suits
as the “trump suit.” Cards of this suit will beat all other suits for the duration of
the round.
Green is
trump!
Special Rule for Five Players: In a ve-player game, it’s possible that
more than one player remains in the round, even after all 12 tricks
have been played. When this happens, of the remaining players none
receive any marshmallows. If the player who collected the most recent
trick has gone out, they are the dealer for the next round. However not
if the player who collected the most recent trick go out, they did
receive their marshmallows as usual and the rst player, in clockwise
order, who still remains in the round becomes the next dealer instead.
Player A
Player B
Player D
Player C The dealer begins the round, as before, and the round plays out just like the previous
one, with the following addition:
• If a player is unable to follow suit and adds a trump card to a trick,
all following players may also play a trump to that trick — even if they
could otherwise still follow suit.
When each player has played a card, the winner of the trick is determined as follows:
• If any trump cards were played, the highest trump card wins the trick.
• If no trump cards were played, the highest card in the lead suit wins the trick.
ENDING THE GAME
ENDING THE GAME
ENDING THE GAME
ENDING THE GAMEENDING THE GAME
Continue playing rounds until one player collects a total of 20 (or more) points.
The game ends instantly when this happens. The current round is not completed,
and the successful player is the winner.
A WORD FROM GAMEWRIGHT
A WORD FROM GAMEWRIGHT
A WORD FROM GAMEWRIGHT
A WORD FROM GAMEWRIGHTA WORD FROM GAMEWRIGHT
In case you’ve never heard of it, the title of this game comes from “the Stanford
marshmallow experiment,” a series of studies on delayed gratication conducted
by psychologist Walter Mischel in the late 1960s and early 1970s. In the studies,
children were offered a choice between receiving one marshmallow immediately
or two marshmallows if they waited a little while longer. Inspired by the famous
experiment, inventor Reiner Knizia created this clever trick-taking game that
rewards patience. If you can gure out how to be the second-to-last to go out
each round, you’ll nd this game to be quite gratifying!
70 Bridge Street, Newton, MA 02458
jester@gamewright.com | 617-924-6006
gamewright.com
©2020 Gamewright, a division of Ceaco Inc.
All rights reserved.
FOLLOW US!
FOLLOW US!
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FOLLOW US!FOLLOW US!
Game by: Reiner Knizia
GAME
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2-5
PLAYERS
10+
AGES
Produkt Specifikationer
Mærke: | Gamewright |
Kategori: | Brætspil |
Model: | Marshmallow Test |
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