Gamewright Think 'n Sync Manual

Gamewright Brætspil Think 'n Sync

Læs nedenfor 📖 manual på dansk for Gamewright Think 'n Sync (1 sider) i kategorien Brætspil. Denne guide var nyttig for 2 personer og blev bedømt med 4.5 stjerner i gennemsnit af 2 brugere

Side 1/1
O N T E N T S
225 cards
coring tokens
O B J E C T
Score the most points by syncing up
with your teammates and shouting ou
same exact answer to a series of categories.
RULES OF P L AY
AGES 12+ | 3 -8 P LAY E
A famous female chef
A famous male chef
ing show…
COOKING
A sport with a half-time…
A sport where a ball is hit over a net…
A college football bowl game…
A sport wh ere a ball goes h igh
in th e air...
SPORTS
N SYNC
The Great Minds Think Alike Game
S E T U P
Grab a pencil and paper to keep score. Designate one
player as scorekeeper and make a column for each
player on the paper. Place the deck of cards and scoring
tokens within easy reach.
H OW TO P L AY
The player who most recently
drank a cola is the first reader.
The reader draws a category
card and the 8 scoring tokens.
The first and second players
to the left of the reader are the
and will play one category card four times, once for each
sub-category. The reader reads aloud the main category
at the top of the card and then the first sub-category,
and then slowly says, “3…21…” On “1,” both players look
at each other and try to say, at the same time, what they
hope the other player will also say. If both players say
the exact same thing, they each earn one token. If the
players say dierent things, they earn no tokens. Either
way, the reader continues through all four sub-categories,
and then the syncers add up any tokens earned. The
scorekeeper writes down their scores, giving one point
per token.
Play passes to the left, with the player to the left of
the reader becoming the new reader. The next reader
draws a new card and gathers the eight tokens, and
play proceeds as described above.
Note: After each player has been the reader once, players
may switch around with one another to make different
partners for the next round of play.
E N D I N G T H E G A M E
The game ends after each player has been the reader
twice. The player with the highest score wins.
Games for the Innitely Imaginative
70 Bridge Street, Newton MA 02458
jester@gamewright.com | www.gamewright.com
©2017 Gamewright, a division of Ceaco, Inc.
All worldwide rights reserved.
GAME BY BRIAN S. SPENCE,
GARRETT J. DONNER, AND MICHAEL S. STEER
facebook.com/gamewright · @gamewright


Produkt Specifikationer

Mærke: Gamewright
Kategori: Brætspil
Model: Think 'n Sync

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